A history of Dominant Creature RPG… | Stumble this post

Hi, folks!

As currently I’m busy with RL work (that which enables me to pay bills :) ), I didn’t had time to devote myself to further development of this RPG, but still, in break, I decided to spend some time and write something about game itself, so you can see bigger picture behind this, still young, code.

You see, this is actually my 4th game.
First, in my younger days as web dev, I played around with PHAOS engine. Try to google that. Unlike my script here, that one is far more developed and is in stable-like version now. You just might like it. But, after playing with PHAOS, and despite efforts I’ve put in trying to develop some mods, I concluded it still ain’t my time to create games.

Afterwards, I reconstructed some code of Dragons Kingdom RPG. Also open source. That script is great, and I must say, my honest congrats to author. Try to google it. But, it has some serious optimization issues. Once there is more than like 15 of people online at same time, it causes high and unhealthy server load. Shame, though. One could spend great time in rewriting that code.

Then, I began working on something special, which I still do. Heroes of Might and Magic I web clone.
Well…that might just be bigger news than Dominant Creature :D LOL. But no, that’s a long story, and once it’s finished, you will probably play it.

Dominant Creature was born once I was thinking about how easy it could be (at least for me, after 9 months of HOMM clone dev) to create simple text-rpg.

But, then again, just text BBG isn’t enought today. There are milions out there.
Then I was brainstorming just a bit more, and said to myself: it can be text based, sure, but something you must offer. Something that is perhaps different than common seen in other games. Since I am no great artist, that couldn’t be graphics.

So, idea for a different (or marketing name “advanced”) PvP combat system was born.
Since I did kinda spent almost 2 months trying to reproduce as much as possible stable copy of turn based, quick combat-clone of HOMM battle engine, I can say with self-confidence that I am able to create some mechanism that has more to it than simple:

If I have bigger ATT, then I kick you.
Well, I won’t lie to you. General features won’t go far from common. Inventory, shops, some raids, PM’s.
Difference is in player roles and combat.
Idea is to create kind of PvP combat in which you can set 6 actions and defender can too, if he comes online or is online at the time. I guess, what we have here in dCreature.zip is a baby version of that, but I will work on that soon.

As for the player roles, I had in mind to produce system by which there is no more just simple “rogue/wizard/barbarian” schema, but advanced one. In which one user can be a Dragon, and second one (i.e.) Monkey, if he wishes to.
Or if properly modded, can be rockstar, or thief. Got my point?

But, like I said, it’s just a start of, I hope, potentially nice project, so with your help (as I could really use some help from my dear downloaders and readers) perhaps it can be achieved faster. Otherwise, I guess it’ll take me some time to write that properly.

But, sure thing is; I am looking forward to open beta, and counting on you guys and girls!

Cheers for now, and stay cool & tuned!

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