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	<title>Comments on: What about going ISO style?</title>
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	<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/</link>
	<description>Browser games links, demos, resources and a Home of Dominant Creature RPG opensource engine</description>
	<lastBuildDate>Mon, 15 Mar 2010 21:09:56 +0000</lastBuildDate>
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		<title>By: Andrew Gavere</title>
		<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/comment-page-1/#comment-1803</link>
		<dc:creator>Andrew Gavere</dc:creator>
		<pubDate>Sun, 15 Feb 2009 05:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.bbgdev.com/?p=8#comment-1803</guid>
		<description>This is an awesome idea I&#039;m trying to gather resources so I can make a sci-fi themed game, for after all reality is for people who can&#039;t deal with science fiction.
Oh... And I figured out a way to make flying units in an iso game... You have to put a second &quot;landscape&quot; that is invisible one tile to the north east or north west. Then place a shadow on your first landscape where the unit &#039;would be normaly&#039; and place the unit at the exact same coordenates as the shadow except on the second landscape. All I just have to figure out is how to implement an invisible layer in JS....</description>
		<content:encoded><![CDATA[<p>This is an awesome idea I&#8217;m trying to gather resources so I can make a sci-fi themed game, for after all reality is for people who can&#8217;t deal with science fiction.<br />
Oh&#8230; And I figured out a way to make flying units in an iso game&#8230; You have to put a second &#8220;landscape&#8221; that is invisible one tile to the north east or north west. Then place a shadow on your first landscape where the unit &#8216;would be normaly&#8217; and place the unit at the exact same coordenates as the shadow except on the second landscape. All I just have to figure out is how to implement an invisible layer in JS&#8230;.</p>
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		<title>By: Abuki</title>
		<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/comment-page-1/#comment-465</link>
		<dc:creator>Abuki</dc:creator>
		<pubDate>Wed, 07 Jan 2009 15:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bbgdev.com/?p=8#comment-465</guid>
		<description>Hi,
I like your blog.
I´m curently wondering of developing my own browser game and I want to share some experience.
I really like The West game (http://the-west.net/, originally the-west.cz, because I´m czech - so apologizing for my english). I find The west game really funny in comparation to other browser games, but unfurtunately The west is build to earn money for developers so some game algorhitm are not implemented here, which i would like to put here (such a trading, building your own items, specialized profession).
I´m now trying to implement a world map and I decided to use OpenLayers - openlayers.org - I was really surprised, that I have not yet found a game with this map style (except The west). I think, that for user, it must be the best to use, because he can browse the world like he knows (eg. from googlemaps) and he does not need to do it by clicking on moving to every single next tile of map, if he want to explore or just browse..
What do you think about it? I hope I was a little bit clear.. :-)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I like your blog.<br />
I´m curently wondering of developing my own browser game and I want to share some experience.<br />
I really like The West game (<a href="http://the-west.net/" rel="nofollow">http://the-west.net/</a>, originally the-west.cz, because I´m czech &#8211; so apologizing for my english). I find The west game really funny in comparation to other browser games, but unfurtunately The west is build to earn money for developers so some game algorhitm are not implemented here, which i would like to put here (such a trading, building your own items, specialized profession).<br />
I´m now trying to implement a world map and I decided to use OpenLayers &#8211; openlayers.org &#8211; I was really surprised, that I have not yet found a game with this map style (except The west). I think, that for user, it must be the best to use, because he can browse the world like he knows (eg. from googlemaps) and he does not need to do it by clicking on moving to every single next tile of map, if he want to explore or just browse..<br />
What do you think about it? I hope I was a little bit clear.. <img src='http://www.bbgdev.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Business Entrepreneur</title>
		<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/comment-page-1/#comment-263</link>
		<dc:creator>Business Entrepreneur</dc:creator>
		<pubDate>Wed, 10 Dec 2008 13:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.bbgdev.com/?p=8#comment-263</guid>
		<description>Great content! I just came across your blog and actually read your posts! I wish you would post more often. It is hard to find good informative blog like yours! Thanks for the information. - Versa</description>
		<content:encoded><![CDATA[<p>Great content! I just came across your blog and actually read your posts! I wish you would post more often. It is hard to find good informative blog like yours! Thanks for the information. &#8211; Versa</p>
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		<title>By: Tim Reynolds</title>
		<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/comment-page-1/#comment-242</link>
		<dc:creator>Tim Reynolds</dc:creator>
		<pubDate>Mon, 08 Dec 2008 02:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bbgdev.com/?p=8#comment-242</guid>
		<description>Nice post. Thank you for the info. Keep it up.</description>
		<content:encoded><![CDATA[<p>Nice post. Thank you for the info. Keep it up.</p>
]]></content:encoded>
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		<title>By: Jenny R.</title>
		<link>http://www.bbgdev.com/game-development/what-about-going-iso-style/comment-page-1/#comment-233</link>
		<dc:creator>Jenny R.</dc:creator>
		<pubDate>Sun, 07 Dec 2008 08:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.bbgdev.com/?p=8#comment-233</guid>
		<description>Great blog, I like your style and will check back for updates.</description>
		<content:encoded><![CDATA[<p>Great blog, I like your style and will check back for updates.</p>
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