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Type: Publisher: Graphics: Popularity: Experience: PvP: Filesize:
Reasons to play: Reasons not to play:
Yeah, well. You will most probably think I’m going insane. I myself think now I’m going insane thinking about new mini project.
You see, I don’t have much time for my biggest love, programming nowdays. Nor do I actually work as a Web programmer, nor does life gives me much time for work on projects I’d love to do.
It’s hard to maintain something you simply know will go down because of lack of time. That’s why I love small, dynamic projects, and I cannot resist from this new idea I have. I opensourced my 2D tile engine last week.
In meanwhile I got questions like, will there be map editor, or will I improve this engine… It all may happen, and most likely will.
Still, besides giving snippets and participating in long and complex project such as Heroes Of Zholtan (you’ll read about that in future, I promise ), I’d like to have a minigame. But not MINI as = few featues, but mini as – fast developed, and long lasting.
So I thought about creating another engine. Based on 2D tile engine I gave away.
Let’s call it : Infinite dungeon engine. I made this up now. Even like it.
Even more – seems to me, long night is ahead, since I have something special on my mind… Thought, just, to share this with you.
Imagine:
2D map, where you can explore it. Those of you that know I opensourced engine with 24×24 map default. Now I tested it with 7200×7200 size, and still, it works fine. What if I add:
- Adventurer screen (Where you can see stats of your hero)
- Objects (such as trees, rivers, enemies)
- Multiplayer capablilities into map (easily done)
- RANDOM world generator, similar to one you’re used in Diablo games, but somewhat persistent (trees and objects should not appear random, sure)
That’s it.
Well, along with above, I can easy create engine where world expands according to player numbers. Let’s say, we start with 4000×4000 tiles map. That would be, err, 160.000 tiles to explore. I’d say, enough for 10.000 players to interact. So, maybe, start with 500×500. OK. That would be okay even for < 500 players. With each new player, world could expand for additional 1 tiles in width and height. So, let’s say, we have 1000 players, that would play in 1000×1000 world (after 500 signups, new 500 in diameter).
Well, this is just idea now. Gotta run programming now
Tell me, though, is this something fabulous or I’m going insane?
Tags: browser based game, free browser game, rpg map
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I like the idea. I start to work a simmilar engine, and later i found phaos. I rewrote many part of it, but the lack of software design that was realy hard to extend, and cooparate with others.
If you could start a good, extendeble engine, i promise i will create a few plugin.
Thnx, TLoF, I appreciate your opinion.
I also worked with phaos engine for a while, in younger days (back in 2006) when my PHP was not usable much. Still, I liked it, but it’s a big project to work on.
Because of your promise about plugin, I’m thinking about modularity from start.