Plans for 2009 with BBGDev.com?

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Well, to be honest, I’ve been thinking lately much about what to do. This website was created by a gaming and web development enthusiast, actually, that is, me, so after a year of low prio attention to this web, it still has became interesting spot on net for browser games. Atleast I see it that way.

I was browsing on sites like BBG Site and similar like one where you can actually learn to code web games, PBBG’s or MMO’s, however you like to call them, and saw that they all found something they specialize in. Like – browser gaming news and reviews, or code explanations, or just plain communities.

Still, i think I found 1 thing that none of them have, and I’m about to do it this year. Good news: it rocks, bad news – I’ll have to code it :D Since, open source solution for idea I have that I’ve found does not work exactly as I had in mind.

Idea is basically, to help game owners to gain traffic and visitors. Not sure, though, how many game owners do come here, but, having a own RPG game or similar is not only term. It can be blog, or news site, or gaming community. I’ll have to make a poll about this.
Free Ad Network, thats main keyword ;) Still, I’ll write you about details once time comes.
Small hint: You know those “topsite” websites? I never was sure how much traffic they actually can generate. Idea to exchange traffic between webmasters and game owners and vice versa seems OK to me, after a day of thinking about it. If you have any comment, feel free to drop it down on comment form…

Other great thing I wanted to say here was about Infinitnte RPG Engine. I want to run own browser based game, to be honest. Haven’t done that in years now. Still, I’m thinking of collaborative concept, but have to sleep over few ideas first before going out with them.
As for development status, few short hints of current progress:

  • Tile population (random dungeon generation method) now runs outside visible area. It’s more native that way, I assumed.
  • I started with working on objects method, where different types of objects are spawned
  • After I’m satisfied with engine, I’ll put demo on, to get your much appreciated feedback, I have few worries about gameplay level
  • Next after that, would be membership system, and character class…and maybe a complete game by end of 2009, or sooner :)

“Bad news” would be; I can’t put up demo yet, but I’m eager to do it. This website should move in few weeks to another host, VPS, along with dozen others I have, so I’ll put off demo for some time. All depends on how many problems I might experience (so far was all easy with one exception, which took me 2h to solve) and how much I will dedicate myself to programming (I do run actually around 20 websites so it’s a problem sometimes :D ).

cheers,
R

2 Responses to “Plans for 2009 with BBGDev.com?”

  1. slux says:

    Links to the kind of resources you talk about would be useful if you’ve found good ones. :P

    I was initially led to here when looking for the open source engines to work on which I thought was a very useful thing.

  2. admin says:

    Slux, mail me at romano.zagorscak[at]gmail.com, please. I would like to make small proposition and exchange few words with you.
    Regards

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