Hi, my dear readers.
With this post I wanted to notify you all that, although I’m not writing much posts, I am working heavily on code lately.
Sometimes I am too much busy with RL work, but that’s another story, and for last 2 days I’ve been working on PHP aswell as on some JS modificatons.
Like I said, I’ll put up playable game soon.
Not to bother you much, let me quickly go through features which I added so far, and which will be included in next release of Dominant Creature RPG engine.
- Advanced registration system
- registration, activation mail, resend pass feature)
- tested and working. - Creature creation screen
- upon first login, you choose your creature to play with - Dynamic JS countdown
- for those who like such things, all actions which take time, are now in clock-down format - Referral system
- each referral gives some turns
- number of referral clicks per day can be configured - Groovy template
- I’m giving away free template you can modify to use
- template you can currently see on demo installation located here
I’ve created myself a nice (not so nice as first one, in my opinion) template to use on game itself, and you can see it below:
As you can see, title is different. I decided to call playable game “Dominant Evil” and to create a game for all you fans of dark, ugly and powerful evil creatures known from most fantasy or DnD games.
I’m affraid, I’ll have to ask you for just a bit more patience, since I do really work on 100% and trying to complete most of the planned core features.
That means I’ll have to round up combat functions, and add bunch of skills and make that class also working completely (calculating those stuff in combat and similar).
I promise one thing; once skeleton of code is finished; I’ll make a v0.6 release, since most of you don’t need customizations I’ll made for playable game (creature names, unique skills and etc).
Then, once you have your 0.6 and I finish up playable game, we can go further with development of modules.
If I get expected help from beta testers to fix bugs, and all goes swell, I’ll then add things such as guilds, maps, quests (hardest, but I can try) etc.
See ya soon, and keep close, you never know when a release may pop up!
Cheers.
Dear visitors and readers,